How to Play Odd Eve
School-style hand cricket. Same number = OUT. Toss, batting, chase. The bot reads you.
Rules checked: 22 September 2026 · Super King Games
Odd Eve is the hand cricket game everyone played in school with fingers, now on your phone. Both sides pick a number from 1 to 6 on every ball. If the batter and bowler show the same number, the batter is OUT. If the numbers differ, the batter scores the number they showed. Two innings, one chase, and a scoreboard that fills up ball by ball with 4s, 6s and wickets.
This version is built for quick two-minute matches. You can play against a bot that studies which numbers you throw and what you usually throw next, or hand the phone to a friend for a pass-and-play match with secret picks. Choose 1 wicket for the classic sudden-death feel or 2 wickets if you want one free chance before the innings ends.
Controls
- Touch: tap a number from 1 to 6 on the pad.
- Desktop: press keys 1 to 6.
- Toss: tap ODD or EVE; both sides throw a number and the sum decides.
- Pass and play: tap READY after handing over the phone, then pick your secret number.
How to play, step by step
- Choose 1 WICKET (classic) or 2 WICKETS (one out forgiven), then PLAY VS BOT or PASS AND PLAY.
- Call the toss. If the sum of the two throws matches your call, you bat first.
- Batting: pick a number the bowler will not pick. Different numbers add your number to the score.
- Bowling: guess the batter's number exactly. A match is OUT.
- After the first innings the target is that score plus one.
- The chaser wins by reaching the target; a wicket short of it loses. Tap PLAY AGAIN for a new toss.
Rules and scoring
- Same number from batter and bowler = OUT. Different numbers = runs equal to the batter's number.
- An innings ends when the batter runs out of wickets: 1 by default, or 2 in the forgiving setting.
- Target is the first-innings score plus 1. Equal totals are a tie.
- Coins vs bot: 120 win, 50 tie, 15 loss. Best innings and win streak are saved on the device.
- Pass-and-play matches award no coins.
Tips to score higher
- The bot bowls by predicting what you usually throw after your last number. If you often follow 4 with 6, expect it to bowl 6.
- Vary your follow-up numbers so its pattern table has no clear favourite.
- If you need two runs to win, any unmatched batting pick from 2 to 6 reaches the target. You do not need the exact number, but matching the bowler still costs a wicket.
- When bowling, remember the bot prefers 4, 5 and 6 for runs. Bowl in that range.
- Two-wicket mode lets the innings continue after the first matching pair. That gives you another chance, but no number is inherently safe from being matched.
- The bot remembers your last 50 throws across matches, so change style after a few losses.
Modes and challenges
- PLAY VS BOT: two innings against a pattern-reading bot, coins awarded and score submitted to the leaderboard.
- PASS AND PLAY: two players on one phone; the batter picks a secret number, the phone is handed over, then the bowler picks.
- Wicket setting: 1 WICKET (classic) or 2 WICKETS (ek out maaf), remembered for next time.
Worked examples
A three-ball batting example
- Ball 1: you pick 4 and the bowler picks 2. Different numbers add your 4 runs.
- Ball 2: you pick 6 and the bowler picks 1. Your total becomes 10.
- Ball 3: both pick 3. That is a wicket; the matching 3 adds no runs. In one-wicket mode your innings ends on 10, so the other player must chase 11.
What changes with two wickets?
- Choose 2 Wickets on the home screen before the toss.
- The first matching pair costs one wicket and play continues with the same innings score.
- The second wicket ends the innings. A chase also ends immediately when the batter reaches the target; there is no need to keep playing extra balls.
When something looks wrong
We both picked six, but I did not get six runs.
Matching numbers always mean a wicket and add no runs. Six scores six only when the bowler chooses a different number.
The innings continued after I was out.
Check the wicket setting chosen before the toss. Two-wicket mode allows one wicket without ending the innings. The second wicket ends it unless the target was reached earlier.
The game asks us to hand over the phone.
In Pass and Play, the batter makes a secret pick first. Hand the phone over and let the bowler press Ready before choosing. The hand-over screen keeps the batting pick hidden; there is no online room in this mode.
Frequently asked questions
Does the bot really learn my pattern?
Yes. It keeps your last 50 picks and checks what you usually throw after a given number. Around 30 percent of its picks stay random.
What if both innings end on the same score?
It is a tie. Against the bot a tie pays 50 coins and leaves your win streak unchanged.
How does the toss work?
You call Odd or Eve, both sides throw 1 to 6 and the numbers are added. If the sum's parity matches your call, you bat first.
Can I play with a friend on one phone?
Yes, choose PASS AND PLAY. A hand-over screen appears between picks so the secret number stays hidden.